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5e dmg firearms3/9/2023 The DMG has a list of them in the Dungeon Master's Workshop chapter, separating them into Renaissance, Modern, and Futuristic. Many people read "fantasy" to be explicitly set in a pre-industrial world, and as such feel that the existence of firearms would break the immersion in the standard fantasy timeframe, which is classically the realm of knights on horseback fighting dragons and such.Īs a huge Dark Tower fan, though, and who generally likes mixing up genres (I also came to it only with the Remake from last year, but FFVII's general aesthetic is absolutely up my alley) I'm eager to allow these more modern weapons to be used in my setting. Guns in D&D 5E are only found in the Dungeon Master's Guide and in specific adventure NPCs. It appears to be confirmed that one of the new feats coming in Tasha's Cauldron of Everything will be "Gunner." This does a few things: it grants you +1 to Dexterity, proficiency in firearms, removes disadvantage for having an enemy within 5 feet of you, and allows you to ignore the loading property (which would normally cost a bonus action to load your weapon after firing it.) In a lot of ways, this is similar to the Crossbow Expert feat, but in lieu of getting to shoot a hand crossbow with your off-hand, it explicitly empowers you to use firearms.
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